Level 2 to 3 you gain +3 to your willpower. HG eyecandy. 2. Just started a fresh character. . My favorite is Attribute Progression Redesign. This mod changes leveling and attribute advances to be more realistic and provide better game play. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Killian a spider daedra companion. Feel free to remove the `allow-scripts` from the sandbox attribute. Last Update: 06 Jul 2019. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. after installing mods, sort your load order with BOSS and create a Bashed Patch via Wrye Bash. )Goodmorning guys. Since this mod is just an esp file it goes into the Data folder. Regardless I'd honestly recommend neither. Unused attribute points carry over to your next level. Easy to get +5 each time. 1. This only applies to the player. Click on data files and if the mod is there its installed correctly - just active it from there. My favorite is Attribute Progression Redesign. Last updated 06 July 2019 3:05AM. Collections . I used those on my last playthrough and it worked really well. I'm currently torn between a few different leveling mods. 0. NothingReasonable • 2 yr. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Mods . I recommend Customizable Magic Progression to just solve the magic part. It's there to allow filtering and toggling of disabled mods for modlist. 2 . I'm currently torn between a few different leveling mods. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Improve this answer. The Elder Scrolls IV: Oblivion > General. - Page 14 - AWKWARD ZOMBIEMods . Unused attribute points carry over to your next level. Credit also goes to the mod's author, PistachioRaptor, whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. How can I fix this?Unused attribute points carry over to your next level. So most people install mods to make going past level 1 suck less. Skills and Leveling. Balanced Unleveled Rewards. My favorite is Attribute Progression Redesign. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. It's there to allow filtering and toggling of disabled mods for modlist. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. attribute progression redesign seems to be a good companion mod to this. home Oblivion. So you get a level, you see +3 agility but you pick other attributes - next level up you will have those. Attribute Progression Redesign : Vanilla leveling system with less min-maxing, it'll make you enjoy leveling more. 1. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Safe to use . There’s also Ultimate Levelling, which adds an XP mechanic, and several mods. Spoiler slimeweasel wrote: Doesnt actually tell you how many levels each skill has progressed, just the attributes. Knights of the nine revelation. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI recommend Attribute Progression Redesign alongside it; super simple overhaul to the leveling system that's faithful to the original. VORTEX. Good fix for the. Realistic Leveling removes the attribute point allocation that this mod adjusts, so in the best case this mod would just cause. Unused attribute points carry over to your next level. Skills and Leveling. Attribute progression redesign : Removes the min-maxing while remaining faithful to vanilla leveling. This mod allows you to create scrolls from your spellbook for a fee of gold. I really want to play the game (to be clear I have around 4 hours in the game). . Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p. Attribute Progression Redesign-Makes it so that any attribute bonuses you don't use get carried over to the next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of. Through the valleys is a comprehensive mod list, but it only uses like two or three mods to delevel the game. 2. Vanilla leveling is bad, yes. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. 1. Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. Curse of Hircine Resurrected. Page 4 of 4 - Skill Diary Redone - posted in File topics: In response to post #105740698. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. I've tried both and a few others. That's what I'm going for with this new thread, at least. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Lightweight and compatible with other combat/damage mods. Last Update: 06 Jul 2019. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Uploaded by JakeAlaimo. So most people install mods to make going past level 1 suck less. This can lead to pointless and tedious efforts to optimize. Skills and Leveling. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. We altered a few areas of the badge system and made improvements to existing badges, with new additions brought in to enhance flexibility, or removals made to bring more balance to the game; no stone was left unturned. I was like "well, ♥♥♥♥. Created by Jake Alaimo . My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p Page 2 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #70461028. I finally decided to buy Oblivion, after wanting to do so for many years (I somehow skipped it when it was released, I guess I was too busy playing WoW and Gothic 2) and I wanted to have a little recommendation. Unused attribute points carry over to your next level. Last Update: 06 Jul 2019. . I'll resolve this later" and after months I'm finally looking to get back to it. Reply More posts you may like. 923. Any attribute bonuses you earn and don't use when leveling up will be carried over to the next level up screen. For whatever reason, this mod ended up not only being less effective than manual leveling, but also breaking my. Last updated 06 July 2019 3:05AM. I love this so much because I don't have to pick warrior major skills if I'm a mage. So, in my view, mods that give you +5 every level for every attribute are too strong and this is a mild version of it: it remembers the points that you haven't used at level up. I find that it offers a quick fix to the leveling system while also staying true to the developers intention. the function setupUI (), in which the progression attribute is set, is not called by default. Most of those methods also significantly. I was like "well, ♥♥♥♥. Capped Bandits Marauders and highwaymen. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. esp battlehorn castle spell tomes kvatch rebuilt-no more burned grounds mehrunes razor shivering isle frostcraig horse armor vile lairAttribute Progression Redesign. Accidentally raise your restoration while training your combat skills? That willpower point can be. Spoiler ArcturusFyr wrote: Its like staring into an all you can eat buffet of goodness, but realizing that you unfortunately need to go on a diet because youve engorged yourself on too many. How can i tell if realistic leveling is working?Still best paired with the leveling mod of your choice (TtVs uses Attribute Progression Redesign, which I also really like since it's basically a more forgiving/less grindy vanilla. For a vanilla experience i suggest you the franscesco and attribute progression redisign,than you can add any texture mod that you want (avoid too many texture over 2k size) For the grass take Far Cry inspired Grass - Expanded + smooth grass (dont use any other mods about grass because they cause stuttering in combination of many texture mods). Unused attribute points carry over to your next level. Unique DLs-- Total DLs-- Total views-- Version. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pPage 2 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #70461028. Unused attribute points carry over to your next level. Vanilla leveling is bad, yes. Uploaded: 23 May 2019 . Unused attribute points carry over to your next level. esp uop vampire aging and face fix unofficial oblvion patch knights. Also compatible with MOO. Page 85 of 92 - Through the Valleys - PushTheWinButtons Vanilla Plus Modding Guide - posted in File topics: When I follow Enable xOBSE libraries within MO2. txt, but adds some insecurity. 1. It's only a guess, but I wouldn't be surprised if the requirements for leveling up are met in your game, which sounds like. Attribute Progression Redesign: A leveling fix that keeps the flavor of the original system. Unused attribute points carry over to your next level. I'm currently torn between a few different leveling mods. Grind less! Get Skill Points from quests and exploring, then spend them to increase skill levels. Safe to use . ini file for any changes or any changes to DarnUI files if you have that installed. It's vanilla in flavor but a massive overhaul. Author: JakeAlaimo. Unused attribute points carry over to your next level. im new to modding so i have no clue what mod could be doing this so i hope. Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. share. If you don't use the guide also get the 4gb patch and unofficial patches ( Oblivion , Shivering Isles , KotN+DLCs . Attribute Progression Redesign v1. esp - You can press E then A to take all items/loot instead of clicking with the mouse on "Take all". Uploaded: 23 May 2019 . Attribute Progression Redesign [Oblivion Mod] Unused attribute points carry over to your next level. Attribute Progression Redesign 31 Balanced Creature Stats - Fixed Level Scaling 32 Balanced NPC Level Cap - Logical Levels for All NPCs 33 Balanced Unleveled Rewards 34. Edited by ulysses, 10 October 2020 - 12:07 am. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Original upload 23 May 2019 5:09PM. I'm currently torn between a few different leveling mods. I'm currently torn between a few different leveling mods. Download: Manual; 0 of 0 File information. Download: Manual; 0 of 0 File information. Author: JakeAlaimo. Companion Vilja. 1' description changed. I tried installing Ultimate Leveling but it just took my experience away. It allows your unused attribute bonuses to carry over to. I dont have a lot bc is my first playtrouht and i want the most vanilla like possible. txt, but adds some insecurity. Any attribute bonuses you earn and don't use when leveling up will be carried over to the next level up screen. I'd reccomend:Page 1 of 13 - Attribute Progression Redesign - posted in File topics: Attribute Progression Redesign Unused attribute points carry over to your next level. #70344728, #70515743, #70517148 are all replies on the. They don’t remove level scaling, they embrace its positives but put limits and caps on it to make it much much better than vanilla Oblivion all why preventing the need. Applies to melee, unarmed, spells, staves, and bows regardless of skill level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI would like to start playing Oblivion again. Attribute Progression Redesign. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. . The game can be completed with +1 bonuses every level. 2 [version 1. And each level you still get a +1/1/1 bonus. User images. Download: Manual; 0 of 0 File information. Attribute Progression Redesign. This user has not added anything about themselves. The level scaling as you mentioned is the real problem, and the only real way to change that is to use an overhaul. Forget you've ever installed this mod. I'm currently torn between a few different leveling mods. I was like "well, ♥♥♥♥. ; It is. 5% Crit Chance per Attribute. Time and Instinct - Per Level Damage Bonus - posted in File topics: Time and Instinct - Per Level Damage BonusEvery level after level 5 provides a flat +1 damage bonus. Support . This mod doesn’t provide retroactive health of its own, but should be compatible. Id reccomend looking at Maskars Oblivion Overhaul. Choose from the options below. Unused attribute points carry over to your next level. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. MediaI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Credit also goes to the mod's author, PistachioRaptor , whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. That's what I'm going for with this new thread, at least. Companion neeshka. I. Your "racial attributes" for the purposes of the mod's calculations are just whatever attributes. esp battlehorn castle spell tomes kvatch rebuilt-no more burned grounds mehrunes razor shivering isle frostcraig horse armor vile lair orrery thieves lair. Page 6 of 13 - Attribute Progression Redesign - posted in File topics: In. Trying to optimize the number of attribute points you earn each level can drain Oblivion of fun. BADGES. r/skyrimmods • I don't want the game to be overmodded to the extreme, but is there such mods that I absolutely must have?. 3. Originally posted by D. Skills and Leveling. My must have mods: ATakesAll. 960. I prefer Attribute Progression Redesign as it just makes unused modifiers rollover, so it’s the same points as you would have got had you efficiently leveled. None. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance of the game. Uploaded: 23 May 2019 . Also, the mod script replaces Oghma Infinium and. I haven't played it modded since like 2011. ago. I was like "well, ♥♥♥♥. Vanilla leveling is bad, yes. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p Attribute Progression Redesign 119 Rebalanced and Unleveled Quest Gold Rewards 120 Balanced Creature Stats - Fixed Level Scaling. Download: Manual; 0 of 0 File information. Unused attribute points carry over to your next level. 2. Knights of the nine revelation. Uploaded: 23 May 2019 . to combat leveling, I reccomend Attribute Progression Redesign. Original upload 23 May 2019 5:09PM. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. And also, I seem to be able to level up multiple times now right after each other. Companion Fergus 2. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. 2] to Attribute Progression Redesign 04 July 2019, 3:11AM JakeAlaimo changed some attributes to Attribute Progression Redesign : File 'Attribute Progression Redesign v1. I used to use oblivion XP all of the time. I played a character up to. Attribute Progression Redesign [It's a very simple mod, yet it makes minmaxing much less important by simply carrying skill points between level-ups. #72121428 is also a reply to the same post. Capped Bandits Marauders and highwaymen. 2-49385-1-2-1562378719. So If I get this right I want for example one of these: block, heavy armor, or armorer so I can get endurance bonuses as I level but how exactly would I. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill increases. Attribute Progression Redesign [Oblivion Mod] Unused attribute points carry over to your next level. (Mods: Attribute Progression Redesign) comments sorted by Best Top New Controversial Q&A Add a Comment . Share. . Attribute Progression Redesign: A leveling fix that keeps the flavor of the original system. I'm looking to start a new Oblivion playthrough. Feel free to remove the `allow-scripts` from the sandbox attribute. This definitely shouldn't happen, needs fixing. And it kicks in when you level up - with other words, when. The game leveling is about your ability to do more and more damage in a fight to keeping up with. My favorite is Attribute Progression Redesign. Worth pointing out that his Real. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Practical Training. Spoiler MisterJygg wrote: Hmmm, I loosely followed the Through the Valleys modlist, omitting some mods as well as adding in some new ones. Original upload 23 May 2019 5:09PM. . Attribute Progression Redesign 53 All +5 Attribute Modifiers 54 MenuQue - OBSE Plugin 55 LINK 56 Ultimate Leveling 57 Balanced Creature Stats - Fixed Level Scaling 58. Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. Unused attribute points carry over to your next level. Just what the title says. Showing 1 - 2 of 2 comments. Probably Better Dungeons as well, just because vanilla ones can be a tad sameyUnused attribute points carry over to your next level. So most people install mods to make going past level 1 suck less. hide. Companion neeshka. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from. Download: Manual; 0 of 0 File information. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. While you still have the basic attributes (Body, Reflexes, Technical, Intelligence, and Cool) to pump points into. A diary that tracks useful information about your class, skills, and attribute bonuses. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. 957. )Never tried Realistic Leveling, but have used Galerion Natural Leveling frequently. #70344728, #70515743, #70517148 are all replies on the same post. Collections . But I watched the video and I still dont understand something. 1. However, I fear that. It seems kinda realistic that you have to use those skills to upgrade those certain attributes. Totally useless. Page 18 of 57 - Ascension - Immersive Vanilla Overhaul - posted in File topics: Would have been nice if theres a comprehensive changelog that contains all the changes that was done by this mod, not just a vague statement in the mod description page that goes; All the changes made by this mod have been made to be consistent with the. I'm a bit of a heretic in that I think it's fine to use a few mods other than Unofficial Patches in a first playthrough. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. The original guide was created by PushTheWinButton, and the Wabbajack version is created and maintained by yours truly. Hey there, loving the idea of this mod, as it provides much needed information on attribute bonus progress. Maskars Oblivion Overhaul Oscuros Oblivion Overhaul Attribute Progression Redesign Better Dungeons Advanced Alchemy Enhanced Economy Dynamic Oblivion Combat Supreme Magicka/Lame/Midas Magick (Some magic overhaul basically) Install those mods and you will have the best version of Oblivion possible. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Skills and Leveling. ago. So most people install mods to make going past level 1 suck less. Attribute Progression Redesign (at least as far as I can tell, this was working) Copying in the hundreds of UOP files hosed everything. Endurance is maybe the only attribute that really influences game difficulty. Reinforcing Oblivion's Design: There are a lot of ways you can redesign Oblivion to disincentivize min-maxing. Per page: 15 30 50. Attribute Bonus Skill Tree Progression; Body +2 Max Health per Attribute Point: Skills in this Attribute focus on proficiency with Shotguns, Light Machine Guns, and Blunt weapons. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Wrye Bash (run through MO2) is mainly for. . I'd never recommend a +5 attribute mod. #72920063, #74264193, #82865663 are all replies on the same post. I like to use Attribute Progression Redesign which fixes the need to min max for +5s, allowing unused increases for an an attribute to carry over to future level ups, alongside most of PushTheWinButton's mods that deal with creature and npc levels, etc for a less frustrating end game difficulty spike/damage sponges. Vanilla leveling is bad, yes. My take on. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Through the Valleys - PushTheWinButton's Vanilla Plus Modding Guide Started by Site Bot , Jun 12 2021 11:15 am. No. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. 2. Marvelman2099 • 1 yr. Capped Bandits Marauders and highwaymen. Just try and play, and notice a little -1 in a stat at one point. However, I fear that. Unused attribute points carry over to your next level. Honestly this one feels like how Vanilla should have alwasy been. Use Wrye Bash and Oblivion Mod Manager. JakeAlaimo uploaded a new file called Attribute Progression Redesign v1. Through the Valleys v2. Spoiler YoungSquad wrote: Can I still got multiplier from minor skills alfter I reach 10/10 main skills and got level up sign? In vanilla oblivion if you got 9/10 you still can change multipliers, but if you reach 10/10, skill multiplier is locked. I'll resolve this later" and after months I'm finally looking to get back to it. This applies to melee, unarmed, spells, and bows regardless of skill level. r. You can easily overcome this with Attribute Progression Redesign and A Fair Attribute Gain Change along with this mod to track your skill gains rather than use a boring +5 to all attributes mod while preserving the vanilla system. Skills and Leveling. 2. an object of the class is made), or force setupUI () to run within the globalprogress () function. Curse of Hircine Resurrected. I recommend Customizable Magic Progression to just solve the magic part. The only way your character's level advances is by gaining ten levels (in any combination) of the character's major skills. Unused attribute points carry over to your. Business, Economics, and Finance. Its the most faithful to the original system except for the fact that attribute bonuses which you dont select carry over to the next level. Dynamic Oblivion Combat : Better Combat. Allowing you to accumulate a +5 to a stat without having to fullt focus it. ; Name the separator Gameplay. You don't have to worry about "efficient leveling" anyway because attribute efficiency doesn't really matter. Now I'm testing Attribute Progression Redesign, which is way simpler and keeps the vanilla leveling, just allowing you to carry over your bonus stats to later levels. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. Virus scan. Uploaded by JakeAlaimo. Last Update: 06 Jul 2019. Use Attribute Progression Redesign. It minimizes the min/maxing issue that exists in the base game while also keeping the original flavor of leveling in mind. Mediahi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. 2 Download: Manual 1 items Last updated. Attribute progression redesign. Feel free to remove the `allow-scripts` from the sandbox attribute. Skinny_Mulligan_ • Additional comment actions. Page 10 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #103044268. This mod doesn’t provide retroactive health of its own, but should be compatible. Krraken a land dreugh companion. Attribute Progression Redesign; Attribute Progression Redesign. I made a character that's exactly wrong according to every efficient level guide. attribute progression redesign in my opinion. txt, but adds some insecurity. 938. Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. Unused attribute points carry over to your next level. Krraken a land dreugh companion. Oblivion XP - 無料・ダウンロード. 2] to Attribute Progression Redesign 04 July 2019, 3:11AM JakeAlaimo changed some attributes to Attribute Progression Redesign : File 'Attribute Progression Redesign v1. Unused attribute points carry over to your next level. Feel free to remove the `allow-scripts` from the sandbox attribute. CCCP is compatible with mods that change races and birthsigns. Better Dungeons : as described. The default game doesn't put much emphasis on attributes over skills and gear. (edit:Attribute progression redesign) comments sorted by Best Top New Controversial Q&A Add a Comment TheSpookyPrince • Additional comment actions. Thinks like Oblivion Character Overhaul and Roberts Bodies are very commonly used. Unused attribute points carry over to your next level. That's what I'm going for with this new thread, at least. Better Dungeons.